[Art] Polish art update week 12


Hey there again

This week we finally entered the polish sprint of development. Although there were still some mechanics to refine.
Speaking of which, I forgot to show off this cool feature last week.


That's right! We have procedural vision cones now so it's a lot more clear when you're seen or not. There was some trouble implementing it at first but after I remade the vision cone into a separate blueprint and attached it to the guard as a child it worked again (-Gaethan).
There were some creative differences in the team on how to handle the actual interaction with the player (collision with vision cone vs. 3D pawnsensing as it is now and trying to make it match the cone) but we still managed to keep working on other things instead.

The cameras also got a vision cone that sees a LOT further so they should keep going until they hit a wall, allowing us to design more intricately for stealth rather than just running around. They still don't work in-game but it seems they just need to be re-added.
Although as you can see in the screenshot in the current Dev branch some updates seem to have broken the camera's vision cone functionality. This is why you have a Main branch people!


As you can see we also have a working UI in the game now.


As well as a mostly functional main menu screen when you start the game.


And as you can see player 2 uses a different texture. As well as the guards with keycards.


That's all for now but next week we'll be back with more!

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